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Use this NTE Aurelia build guide to check the best Arc candidates, stat priority, modules, cartridges, skill priority, team comps, F2P alternatives, rotation, and upgrade planning for Version 1.0.

Build-first dashboard for loadout, stats, Arc candidates, modules, team shell, F2P fallback, and patch-sensitive fields.

| Priority Stat | Why | Confidence |
|---|---|---|
| Charge Efficiency | Keeps support skill and Ultimate windows available more often. | Role-based planning |
| HP / DEF | Most early support shells value uptime and safety before greedy damage rolls. | Role-based planning |
| Psyche DMG | Take role-relevant damage or buff scaling if the kit converts it well. | Needs live scaling confirmation |
| Utility stat line | Healing, shielding, or team-buff related secondary stats should win over raw greed. | Needs live scaling confirmation |
| Priority | Upgrade Reason | Confidence |
|---|---|---|
| Support Skill | Upgrade the part of the kit that gives the team its core value first. | Role-based heuristic |
| Ultimate | Raise next if uptime or team buff windows matter for the shell. | Role-based heuristic |
| Passive / Trait | Take after the core skill package if it boosts utility scaling. | Exact skill table in review |
| Basic Attack | Usually lowest unless live testing shows unusual on-field value. | Exact skill table in review |
| Node | Recommendation | Confidence |
|---|---|---|
| A1 / R1 | Wait for live breakpoint testing before calling it mandatory. | Breakpoint review |
| A2 / R2 | Only consider if the first verified breakpoint materially changes rotation or uptime. | Breakpoint review |
| A3 / R3 | Treat as spender-only until final duplicate value is confirmed. | Breakpoint review |
| A4+ | Whale-only territory. Never assume late breakpoints are efficient before live data exists. | Breakpoint review |
| Arc | Rank | Type | Substat | Why It Works | Best For | Confidence |
|---|---|---|---|---|---|---|
| Your Happiness is Priceless | S | Solid | DEF 38.5% | DEF 38.5% is the first reason this Arc stands out. The effect text suggests uptime, safety, or team-facing value instead of raw greed. | Endgame main build candidate | Community Table |
| Day Off | S | Solid | Charge Efficiency 33% | Charge Efficiency 33% is the first reason this Arc stands out. The effect text suggests uptime, safety, or team-facing value instead of raw greed. | Flexible alternative | Community Table |
| Eternal Waltz | S | Synthesis | HP 41.25% | HP 41.25% is the first reason this Arc stands out. The effect text suggests uptime, safety, or team-facing value instead of raw greed. | Budget / early progression | Community Table |
| Good Boy's Grand Adventure | S | Gas | ATK 45% | ATK 45% is the first reason this Arc stands out. The effect text suggests uptime, safety, or team-facing value instead of raw greed. | Budget / early progression | Community Table |
| Slot / Set | Recommendation | Goal | Best For | Confidence |
|---|---|---|---|---|
| Console | Character-specific console setup under live-data review | Hold the build framework in place without pretending the final best-in-slot is known | All versions of the build | Module database available; matching in review |
| Type II Module | Uptime / safety bias | More reliable support windows | Team uptime | Character-specific validation in review |
| Type III Module | Supplemental damage or energy bias | Improve the second-most important scaling lane | Mid-build efficiency | Character-specific validation in review |
| Type IV Module | Flex slot based on what testing exposes as the missing stat line | Patch the build's weakest verified area instead of greedily overcapping one stat | Endgame optimization | Live stat targets in review |
| Cartridge Set | Fireflies and the Forest / Quiet Manor | Keep a known set direction visible while exact set ownership and effects are still being tested | Support shell | Database available; set matching in review |
| Team Type | Members | Role Logic | Build Impact | Confidence |
|---|---|---|---|---|
| Recommended | Baicang + Aurelia + Haniel + Mint | Aurelia should slot into a shell that already has a real carry, then cover uptime, comfort, or enabling duties. | Supports the main build without demanding full premium investment | Launch shell / field check |
| F2P | Adler + Aurelia + Haniel + Aurelia | Keeps the shell accessible for launch accounts that need workable free options first. | Lower cost, lower ceiling | Budget planning |
| Standard Progression | Aurelia + Nanally + Mint + Haniel | Useful for launch players who need a practical shell around early banner pulls. | Easy transition from launch roster into build testing | Launch shell / field check |
Open with Aurelia's support skill or safest utility trigger before the main carry commits.
Do not dump energy just because it is available if the carry is not ready.
Support builds should preserve uptime, not overstay for weak filler strings.
Refresh buffs, comfort, or utility just before the next real damage window.
| Upgrade Area | Material Type | Priority | Status |
|---|---|---|---|
| Character Level | Rising Hunter Guide | Medium-High if the shell depends on uptime | Known category |
| Skills | Skill materials | Spend only after the first confirmed priority row is online | Field check |
| Arc | Tri-Key | Conditional | Field check |
| Modules | Module resources | Later than level, core skill, and first playable Arc | Character match in review |
| Awakening | Duplicates | Only if the breakpoint is verified | Breakpoint review |
| General Currency | Beetle Coin | Controlled spending across multiple upgrades | Known category |
| Slot | Best | F2P Alternative | Budget Logic |
|---|---|---|---|
| Arc | Your Happiness is Priceless | Eternal Waltz | Use an A-rank or easier-access candidate before spending around a signature assumption. |
| Stats | Charge Efficiency > HP / DEF > Psyche DMG | Charge Efficiency > HP / DEF > useful substats | Accessible main stats matter more than chasing a perfect late-game profile too early. |
| Modules | Console in review • Fireflies / Quiet Manor candidates | Use a cheap stat framework first and postpone exact console matching | Module and cartridge precision is the easiest place to overspend before data stabilizes. |
| Team | Aurelia + premium carry shell | Aurelia + Adler + Haniel + Aurelia | The F2P support should answer what keeps Aurelia usable, not what imitates a whale account. |
| Materials | Full investment after your long-term team is confirmed | Level, key skill, workable Arc, then stop | Do not let a launch-planning build consume all premium resources before the roster settles. |
The current best NTE Aurelia build is a launch-candidate loadout, not a permanent solved build. Start with the recommended Arc lane, role-based stat priority, and a safe team shell, then use live results to refine the final min-max route.
The Arc type is tracked as a field-level source check, so treat every Arc recommendation as provisional. Do not treat the top row as final best-in-slot until in-game testing confirms it.
Aurelia has a naturally better F2P case because the character access path is friendlier than a limited-only target, but the page still recommends conservative material spending.
Upgrade only the first confirmed priority lane immediately. Early launch planning is useful, but rare skill materials should wait for confirmed scaling if your account is resource-limited.