MATERIALS DATABASE

NTE MaterialsAll Neverness to Everness Items and Upgrade Materials

Use NTE materials to understand currencies, character materials, Arc materials, code rewards, farming routes, and resource priorities before you spend Annulith, Beetle Coin, Solid Dice, Fabricated Dice, Tri-Key, Hunter Guides, Dyes, Modules, Cartridges, and other NTE materials.

Version 1.0Materials DatabaseLast Updated: 2026-04-29Drop locations update after launch testing

Quick Resource Summary

Welcome to the NTE materials database, your launch-ready hub for all Neverness to Everness items, currencies, upgrade materials, character materials, Arc materials, code rewards, farming sources, and NTE materials planning.

The most important thing about NTE materials is that they are not all the same. Some materials are pull currencies, some are general currency, some are character EXP items, some are Arc or weapon upgrade materials, and some are cosmetic resources. Spending the wrong resource too early can slow down progression.

Version 1.0 public sources now confirm core currencies, launch rewards, code rewards, Tri-Key/Arc Research context, and several free reward items. Exact drop locations, upgrade costs, and character-specific material requirements still need in-game verification.

Premium CurrencyAnnulith

Used for pull planning and dice exchange.

Limited Pull CurrencySolid Dice

Used for Limited Boards and limited banner planning.

Standard Pull CurrencyFabricated Dice

Used for the Standard Board and selector planning.

Arc Pull CurrencyTri-Key

Used for the Arc Research Program.

General CurrencyBeetle Coin

Gold-like resource for upgrades, shops, and economy sinks.

Character EXPHunter Guides

Use Rising, Senior, and Elite Hunter Guides on core characters.

Cosmetic / DyeLight / Colorless / Chaotic Dye

Lower progression priority unless an event needs them.

Build ItemsModules / Cartridges / Arc Materials

Console and Arc costs need global launch verification.

Default NTE materials data is rendered in static HTML first; filters refine the same production dataset in the browser.

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Showing 13 / 13 NTE materials

Rank SPremium Currency

Annulith

Save until your limited banner, Standard Board, or Arc Research plan is clear.

Used Forpull planning, banner currency conversion
Main Sourcecodes
F2P RuleSave
Related Systemsgacha, codes
CodesNTENOWTOENJOY, NTENANALLYGO, NTE0429, NTEGIFT
Official
Open Annulith Material Data Sheet

Expanded Material Data Sheets

Annulith Material Data Sheet

OfficialSave
MaterialAnnulith
CategoryPremium Currency
RarityS
Used Forpull planning, banner currency conversion
Main Sourcecodes
Systemsgacha, codes
F2P PrioritySave
Data StatusOfficial

Snapshot + Core Identity

TypePremium Currencyresource class
RaritySscarcity signal
StackableNot publicinventory planning
Quick UseExchange / spenddirect-use behavior
Actionsexchange / spend / holduse / exchange / hold
Time-limitedNot public
FarmableLikelylong-term availability
ExchangeableNot listedshop planning

Uses and Sources

Pull Planning

gacha / banners system; priority High.

High
Banner Currency Conversion

gacha / codes system; priority High.

High

Sources and Farming Routes

codesCode
launch rewardsOne-time
gameplay rewardsFarm/Test

Save or Spend Advice

New Player: Save until your banner, character and build plan is clear
F2P: Save
Current Banner: Convert only after choosing the banner or pull route
Build Planner: Spend after character and Arc direction is confirmed

Planner / Cost Data

Used in Planner: future / partial.

Quantity Known: partial; exact costs need launch verification.

Codes: NTENOWTOENJOY, NTENANALLYGO, NTE0429, NTEGIFT.

Missing Data: farm route, drop rate, character cost and Arc cost tables.

Related Characters, Weapons and Builds

CharactersAwait cost tables
Weapons / ArcsAwait Arc costs
BuildsConnect through planner once material quantities are known
CodesNTENOWTOENJOY, NTENANALLYGO, NTE0429, NTEGIFT
Spending Annulith before choosing a bannerConverting before pity mathIgnoring launch rewards

Common Mistakes and data confidence: high public and official context. Sources, quantities, farming routes and upgrade costs still need launch verification where marked.

Rank APull Currency

Solid Dice

Use carefully on limited banners and check pity before spending.

Used ForLimited Board
Main SourceAnnulith exchange
F2P RuleUse Carefully
Related Systemsgacha
CodesNo direct code
Community
Open Solid Dice Material Data Sheet

Expanded Material Data Sheets

Solid Dice Material Data Sheet

CommunityUse Carefully
MaterialSolid Dice
CategoryPull Currency
RarityA
Used ForLimited Board
Main SourceAnnulith exchange
Systemsgacha
F2P PriorityUse Carefully
Data StatusCommunity

Snapshot + Core Identity

TypePull Currencyresource class
RarityAscarcity signal
StackableNot publicinventory planning
Quick UseExchange / spenddirect-use behavior
Actionsexchange / spend / holduse / exchange / hold
Time-limitedPossible
FarmableLikelylong-term availability
ExchangeableYes / likelyshop planning

Uses and Sources

Limited Board

gacha / banners system; priority High.

High

Sources and Farming Routes

Annulith exchangeExchange
launch/gameplay rewardsOne-time
eventsTimed

Save or Spend Advice

New Player: Save until your banner, character and build plan is clear
F2P: Use Carefully
Current Banner: Check target limited banner and pity first
Build Planner: Spend after character and Arc direction is confirmed

Planner / Cost Data

Used in Planner: future / partial.

Quantity Known: partial; exact costs need launch verification.

Codes: No confirmed direct code reward.

Missing Data: farm route, drop rate, character cost and Arc cost tables.

Related Characters, Weapons and Builds

CharactersAwait cost tables
Weapons / ArcsAwait Arc costs
BuildsConnect through planner once material quantities are known
CodesNo confirmed direct code reward
Spending before source confidence is clearAssuming farm routes are confirmedIgnoring related planner data

Common Mistakes and data confidence: community gacha summary. Sources, quantities, farming routes and upgrade costs still need launch verification where marked.

Rank APull Currency

Fabricated Dice

Use with Standard Board and selector planning in mind.

Used ForStandard Board
Main Sourcepre-registration rewards
F2P RuleUse Carefully
Related Systemsgacha
CodesNo direct code
Official
Open Fabricated Dice Material Data Sheet

Expanded Material Data Sheets

Fabricated Dice Material Data Sheet

OfficialUse Carefully
MaterialFabricated Dice
CategoryPull Currency
RarityA
Used ForStandard Board
Main Sourcepre-registration rewards
Systemsgacha
F2P PriorityUse Carefully
Data StatusOfficial

Snapshot + Core Identity

TypePull Currencyresource class
RarityAscarcity signal
StackableNot publicinventory planning
Quick UseExchange / spenddirect-use behavior
Actionsexchange / spend / holduse / exchange / hold
Time-limitedPossible
FarmableNot listedlong-term availability
ExchangeableYes / likelyshop planning

Uses and Sources

Standard Board

gacha / banners system; priority Medium.

Medium

Sources and Farming Routes

pre-registration rewardsVerify
Annulith exchangeExchange
eventsTimed

Save or Spend Advice

New Player: Save until your banner, character and build plan is clear
F2P: Use Carefully
Current Banner: Use with Standard Board or selector planning
Build Planner: Spend after character and Arc direction is confirmed

Planner / Cost Data

Used in Planner: future / partial.

Quantity Known: partial; exact costs need launch verification.

Codes: No confirmed direct code reward.

Missing Data: farm route, drop rate, character cost and Arc cost tables.

Related Characters, Weapons and Builds

CharactersAwait cost tables
Weapons / ArcsAwait Arc costs
BuildsConnect through planner once material quantities are known
CodesNo confirmed direct code reward
Spending before source confidence is clearAssuming farm routes are confirmedIgnoring related planner data

Common Mistakes and data confidence: official reward plus community gacha summary. Sources, quantities, farming routes and upgrade costs still need launch verification where marked.

Rank APull Currency

Tri-Key

Save until you know which Arc or build actually needs investment.

Used ForArc Research Program
Main SourceFair Exchange shop
F2P RuleSave Until Build Known
Related Systemsgacha, arcs
CodesNo direct code
Community
Open Tri-Key Material Data Sheet

Expanded Material Data Sheets

Tri-Key Material Data Sheet

CommunitySave Until Build Known
MaterialTri-Key
CategoryPull Currency
RarityA
Used ForArc Research Program
Main SourceFair Exchange shop
Systemsgacha, arcs
F2P PrioritySave Until Build Known
Data StatusCommunity

Snapshot + Core Identity

TypePull Currencyresource class
RarityAscarcity signal
StackableNot publicinventory planning
Quick UseExchange / spenddirect-use behavior
Actionsexchange / spend / holduse / exchange / hold
Time-limitedPossible
FarmableNot listedlong-term availability
ExchangeableYes / likelyshop planning

Uses and Sources

Arc Research Program

weapons / Arcs system; priority High.

High

Sources and Farming Routes

Fair Exchange shopExchange
eventsTimed
Annulith exchange reportedExchange

Save or Spend Advice

New Player: Save until your banner, character and build plan is clear
F2P: Save Until Build Known
Current Banner: Wait until your Arc target and compatible user are known
Build Planner: Spend after character and Arc direction is confirmed

Planner / Cost Data

Used in Planner: future / partial.

Quantity Known: partial; exact costs need launch verification.

Codes: No confirmed direct code reward.

Missing Data: farm route, drop rate, character cost and Arc cost tables.

Related Characters, Weapons and Builds

CharactersAwait cost tables
Weapons / ArcsArc Research / weapon planning
BuildsConnect through planner once material quantities are known
CodesNo confirmed direct code reward
Spending Tri-Keys before checking weapon valuePulling Arcs without compatible usersIgnoring build direction

Common Mistakes and data confidence: community gacha summary. Sources, quantities, farming routes and upgrade costs still need launch verification where marked.

Rank UExchange Currency

Warp Pieces

Check source confidence and related systems before spending this material.

Used ForFair Exchange shop
Main Sourceboard tiles
F2P RuleCheck
Related Systemsgacha, exchange
CodesNo direct code
Community
Open Warp Pieces Material Data Sheet

Expanded Material Data Sheets

Warp Pieces Material Data Sheet

CommunityVerify before spending
MaterialWarp Pieces
CategoryExchange Currency
RarityU
Used ForFair Exchange shop
Main Sourceboard tiles
Systemsgacha, exchange
F2P PriorityNot listed
Data StatusCommunity

Snapshot + Core Identity

TypeExchange Currencyresource class
RarityUscarcity signal
StackableNot publicinventory planning
Quick UseExchange / spenddirect-use behavior
Actionsexchange / spend / holduse / exchange / hold
Time-limitedNot public
FarmableNot listedlong-term availability
ExchangeableYes / likelyshop planning

Uses and Sources

Fair Exchange Shop

shop exchange system; priority Medium.

Medium

Sources and Farming Routes

board tilesVerify

Save or Spend Advice

New Player: Save until your banner, character and build plan is clear
F2P: Avoid early waste
Current Banner: Check target banner and build before spending
Build Planner: Spend after character and Arc direction is confirmed

Planner / Cost Data

Used in Planner: future / partial.

Quantity Known: partial; exact costs need launch verification.

Codes: No confirmed direct code reward.

Missing Data: farm route, drop rate, character cost and Arc cost tables.

Related Characters, Weapons and Builds

CharactersAwait cost tables
Weapons / ArcsAwait Arc costs
BuildsConnect through planner once material quantities are known
CodesNo confirmed direct code reward
Spending before source confidence is clearAssuming farm routes are confirmedIgnoring related planner data

Common Mistakes and data confidence: community gacha summary. Sources, quantities, farming routes and upgrade costs still need launch verification where marked.

Rank UExchange Currency

Lost Pieces

Check source confidence and related systems before spending this material.

Used ForFair Exchange shop
Main Sourceboard tiles
F2P RuleCheck
Related Systemsgacha, exchange
CodesNo direct code
Community
Open Lost Pieces Material Data Sheet

Expanded Material Data Sheets

Lost Pieces Material Data Sheet

CommunityVerify before spending
MaterialLost Pieces
CategoryExchange Currency
RarityU
Used ForFair Exchange shop
Main Sourceboard tiles
Systemsgacha, exchange
F2P PriorityNot listed
Data StatusCommunity

Snapshot + Core Identity

TypeExchange Currencyresource class
RarityUscarcity signal
StackableNot publicinventory planning
Quick UseExchange / spenddirect-use behavior
Actionsexchange / spend / holduse / exchange / hold
Time-limitedNot public
FarmableNot listedlong-term availability
ExchangeableYes / likelyshop planning

Uses and Sources

Fair Exchange Shop

shop exchange system; priority Medium.

Medium

Sources and Farming Routes

board tilesVerify

Save or Spend Advice

New Player: Save until your banner, character and build plan is clear
F2P: Avoid early waste
Current Banner: Check target banner and build before spending
Build Planner: Spend after character and Arc direction is confirmed

Planner / Cost Data

Used in Planner: future / partial.

Quantity Known: partial; exact costs need launch verification.

Codes: No confirmed direct code reward.

Missing Data: farm route, drop rate, character cost and Arc cost tables.

Related Characters, Weapons and Builds

CharactersAwait cost tables
Weapons / ArcsAwait Arc costs
BuildsConnect through planner once material quantities are known
CodesNo confirmed direct code reward
Spending before source confidence is clearAssuming farm routes are confirmedIgnoring related planner data

Common Mistakes and data confidence: community gacha summary. Sources, quantities, farming routes and upgrade costs still need launch verification where marked.

Rank UGeneral Currency

Beetle Coin

Spend slowly because exact upgrade sinks can become early bottlenecks.

Used Forupgrades, shops, general economy
Main Sourcecodes
F2P RuleSpend Slowly
Related Systemsgacha, codes, exchange
CodesNTENOWTOENJOY, NTENANALLYGO, NTE0429
Official
Open Beetle Coin Material Data Sheet

Expanded Material Data Sheets

Beetle Coin Material Data Sheet

OfficialSpend Slowly
MaterialBeetle Coin
CategoryGeneral Currency
RarityU
Used Forupgrades, shops, general economy
Main Sourcecodes
Systemsgacha, codes, exchange
F2P PrioritySpend Slowly
Data StatusOfficial

Snapshot + Core Identity

TypeGeneral Currencyresource class
RarityUscarcity signal
StackableNot publicinventory planning
Quick UseExchange / spenddirect-use behavior
Actionsexchange / spend / holduse / exchange / hold
Time-limitedNot public
FarmableLikelylong-term availability
ExchangeableYes / likelyshop planning

Uses and Sources

Upgrades

gacha / codes / exchange system; priority Medium.

Medium
Shops

shop exchange system; priority Medium.

Medium
General Economy

gacha / codes / exchange system; priority Medium.

Medium

Sources and Farming Routes

codesCode
pre-registration rewardsVerify
gameplay rewardsFarm/Test

Save or Spend Advice

New Player: Save until your banner, character and build plan is clear
F2P: Spend Slowly
Current Banner: Check target banner and build before spending
Build Planner: Spend after character and Arc direction is confirmed

Planner / Cost Data

Used in Planner: future / partial.

Quantity Known: partial; exact costs need launch verification.

Codes: NTENOWTOENJOY, NTENANALLYGO, NTE0429.

Missing Data: farm route, drop rate, character cost and Arc cost tables.

Related Characters, Weapons and Builds

CharactersAwait cost tables
Weapons / ArcsAwait Arc costs
BuildsConnect through planner once material quantities are known
CodesNTENOWTOENJOY, NTENANALLYGO, NTE0429
Spending before source confidence is clearAssuming farm routes are confirmedIgnoring related planner data

Common Mistakes and data confidence: official rewards plus public codes. Sources, quantities, farming routes and upgrade costs still need launch verification where marked.

Rank BCharacter EXP

Rising Hunter Guide

Use on characters you plan to keep, not every unit you unlock.

Used Forcharacter leveling
Main Sourcecodes
F2P RuleUse on Core Team
Related Systemscharacters, codes
CodesNTENOWTOENJOY, NTEGIFT
Needs Test
Open Rising Hunter Guide Material Data Sheet

Expanded Material Data Sheets

Rising Hunter Guide Material Data Sheet

Needs TestUse on Core Team
MaterialRising Hunter Guide
CategoryCharacter EXP
RarityB
Used Forcharacter leveling
Main Sourcecodes
Systemscharacters, codes
F2P PriorityUse on Core Team
Data StatusNeeds Test

Snapshot + Core Identity

TypeCharacter EXPresource class
RarityBscarcity signal
StackableNot publicinventory planning
Quick UseEnabled / likelydirect-use behavior
Actionsuse / holduse / exchange / hold
Time-limitedNot public
FarmableNo / one-timelong-term availability
ExchangeableNot listedshop planning

Uses and Sources

Character Leveling

character progression system; priority Core team.

Core team

Sources and Farming Routes

codesCode

Save or Spend Advice

New Player: Use only on the core team you plan to keep
F2P: Use on Core Team
Current Banner: Check target banner and build before spending
Build Planner: Spend after character and Arc direction is confirmed

Planner / Cost Data

Used in Planner: future / partial.

Quantity Known: partial; exact costs need launch verification.

Codes: NTENOWTOENJOY, NTEGIFT.

Missing Data: farm route, drop rate, character cost and Arc cost tables.

Related Characters, Weapons and Builds

CharactersCharacter leveling and progression
Weapons / ArcsAwait Arc costs
BuildsConnect through planner once material quantities are known
CodesNTENOWTOENJOY, NTEGIFT
Using Hunter Guides on every characterLeveling before choosing a core teamIgnoring future cost tables

Common Mistakes and data confidence: public codes needs in game verification. Sources, quantities, farming routes and upgrade costs still need launch verification where marked.

Rank BCharacter EXP

Senior Hunter Guide

Use on characters you plan to keep, not every unit you unlock.

Used Forcharacter leveling
Main Sourcecodes
F2P RuleUse on Core Team
Related Systemscharacters, codes
CodesNTENANALLYGO
Needs Test
Open Senior Hunter Guide Material Data Sheet

Expanded Material Data Sheets

Senior Hunter Guide Material Data Sheet

Needs TestUse on Core Team
MaterialSenior Hunter Guide
CategoryCharacter EXP
RarityB
Used Forcharacter leveling
Main Sourcecodes
Systemscharacters, codes
F2P PriorityUse on Core Team
Data StatusNeeds Test

Snapshot + Core Identity

TypeCharacter EXPresource class
RarityBscarcity signal
StackableNot publicinventory planning
Quick UseEnabled / likelydirect-use behavior
Actionsuse / holduse / exchange / hold
Time-limitedNot public
FarmableNo / one-timelong-term availability
ExchangeableNot listedshop planning

Uses and Sources

Character Leveling

character progression system; priority Core team.

Core team

Sources and Farming Routes

codesCode

Save or Spend Advice

New Player: Use only on the core team you plan to keep
F2P: Use on Core Team
Current Banner: Check target banner and build before spending
Build Planner: Spend after character and Arc direction is confirmed

Planner / Cost Data

Used in Planner: future / partial.

Quantity Known: partial; exact costs need launch verification.

Codes: NTENANALLYGO.

Missing Data: farm route, drop rate, character cost and Arc cost tables.

Related Characters, Weapons and Builds

CharactersCharacter leveling and progression
Weapons / ArcsAwait Arc costs
BuildsConnect through planner once material quantities are known
CodesNTENANALLYGO
Using Hunter Guides on every characterLeveling before choosing a core teamIgnoring future cost tables

Common Mistakes and data confidence: public codes needs in game verification. Sources, quantities, farming routes and upgrade costs still need launch verification where marked.

Rank BCharacter EXP

Elite Hunter Guide

Use on characters you plan to keep, not every unit you unlock.

Used Forcharacter leveling
Main Sourcecodes
F2P RuleUse on Core Team
Related Systemscharacters, codes
CodesNTE0429
Official
Open Elite Hunter Guide Material Data Sheet

Expanded Material Data Sheets

Elite Hunter Guide Material Data Sheet

OfficialUse on Core Team
MaterialElite Hunter Guide
CategoryCharacter EXP
RarityB
Used Forcharacter leveling
Main Sourcecodes
Systemscharacters, codes
F2P PriorityUse on Core Team
Data StatusOfficial

Snapshot + Core Identity

TypeCharacter EXPresource class
RarityBscarcity signal
StackableNot publicinventory planning
Quick UseEnabled / likelydirect-use behavior
Actionsuse / holduse / exchange / hold
Time-limitedNot public
FarmableNo / one-timelong-term availability
ExchangeableNot listedshop planning

Uses and Sources

Character Leveling

character progression system; priority Core team.

Core team

Sources and Farming Routes

codesCode
pre-registration rewardsVerify

Save or Spend Advice

New Player: Use only on the core team you plan to keep
F2P: Use on Core Team
Current Banner: Check target banner and build before spending
Build Planner: Spend after character and Arc direction is confirmed

Planner / Cost Data

Used in Planner: future / partial.

Quantity Known: partial; exact costs need launch verification.

Codes: NTE0429.

Missing Data: farm route, drop rate, character cost and Arc cost tables.

Related Characters, Weapons and Builds

CharactersCharacter leveling and progression
Weapons / ArcsAwait Arc costs
BuildsConnect through planner once material quantities are known
CodesNTE0429
Using Hunter Guides on every characterLeveling before choosing a core teamIgnoring future cost tables

Common Mistakes and data confidence: official rewards plus public codes. Sources, quantities, farming routes and upgrade costs still need launch verification where marked.

Rank CCosmetic / Dye

Light Dye

Treat as low progression priority unless an event or cosmetic target requires it.

Used Forcosmetics/customization
Main Sourcecodes
F2P RuleLow Priority
Related Systemscodes
CodesNTENOWTOENJOY, NTEGIFT
Needs Test
Open Light Dye Material Data Sheet

Expanded Material Data Sheets

Light Dye Material Data Sheet

Needs TestLow Priority
MaterialLight Dye
CategoryCosmetic / Dye
RarityC
Used Forcosmetics/customization
Main Sourcecodes
Systemscodes
F2P PriorityLow Priority
Data StatusNeeds Test

Snapshot + Core Identity

TypeCosmetic / Dyeresource class
RarityCscarcity signal
StackableNot publicinventory planning
Quick UseCustomizationdirect-use behavior
Actionscustomize / holduse / exchange / hold
Time-limitedNot public
FarmableNo / one-timelong-term availability
ExchangeableNot listedshop planning

Uses and Sources

Cosmetics/customization

customization system; priority Low.

Low

Sources and Farming Routes

codesCode

Save or Spend Advice

New Player: Low progression priority
F2P: Low Priority
Current Banner: Check target banner and build before spending
Build Planner: Spend after character and Arc direction is confirmed

Planner / Cost Data

Used in Planner: future / partial.

Quantity Known: partial; exact costs need launch verification.

Codes: NTENOWTOENJOY, NTEGIFT.

Missing Data: farm route, drop rate, character cost and Arc cost tables.

Related Characters, Weapons and Builds

CharactersAwait cost tables
Weapons / ArcsAwait Arc costs
BuildsConnect through planner once material quantities are known
CodesNTENOWTOENJOY, NTEGIFT
Treating cosmetic dyes as progression resourcesSpending before checking event shopsOvervaluing low-priority cosmetics

Common Mistakes and data confidence: public codes needs in game verification. Sources, quantities, farming routes and upgrade costs still need launch verification where marked.

Rank CCosmetic / Dye

Colorless Dye

Treat as low progression priority unless an event or cosmetic target requires it.

Used Forcosmetics/customization
Main Sourcecodes
F2P RuleLow Priority
Related Systemscodes
CodesNTENANALLYGO
Needs Test
Open Colorless Dye Material Data Sheet

Expanded Material Data Sheets

Colorless Dye Material Data Sheet

Needs TestLow Priority
MaterialColorless Dye
CategoryCosmetic / Dye
RarityC
Used Forcosmetics/customization
Main Sourcecodes
Systemscodes
F2P PriorityLow Priority
Data StatusNeeds Test

Snapshot + Core Identity

TypeCosmetic / Dyeresource class
RarityCscarcity signal
StackableNot publicinventory planning
Quick UseCustomizationdirect-use behavior
Actionscustomize / holduse / exchange / hold
Time-limitedNot public
FarmableNo / one-timelong-term availability
ExchangeableNot listedshop planning

Uses and Sources

Cosmetics/customization

customization system; priority Low.

Low

Sources and Farming Routes

codesCode

Save or Spend Advice

New Player: Low progression priority
F2P: Low Priority
Current Banner: Check target banner and build before spending
Build Planner: Spend after character and Arc direction is confirmed

Planner / Cost Data

Used in Planner: future / partial.

Quantity Known: partial; exact costs need launch verification.

Codes: NTENANALLYGO.

Missing Data: farm route, drop rate, character cost and Arc cost tables.

Related Characters, Weapons and Builds

CharactersAwait cost tables
Weapons / ArcsAwait Arc costs
BuildsConnect through planner once material quantities are known
CodesNTENANALLYGO
Treating cosmetic dyes as progression resourcesSpending before checking event shopsOvervaluing low-priority cosmetics

Common Mistakes and data confidence: public codes needs in game verification. Sources, quantities, farming routes and upgrade costs still need launch verification where marked.

Rank CCosmetic / Dye

Chaotic Dye

Treat as low progression priority unless an event or cosmetic target requires it.

Used Forcosmetics/customization
Main Sourcecodes
F2P RuleLow Priority
Related Systemscodes
CodesNTE0429
Community
Open Chaotic Dye Material Data Sheet

Expanded Material Data Sheets

Chaotic Dye Material Data Sheet

CommunityLow Priority
MaterialChaotic Dye
CategoryCosmetic / Dye
RarityC
Used Forcosmetics/customization
Main Sourcecodes
Systemscodes
F2P PriorityLow Priority
Data StatusCommunity

Snapshot + Core Identity

TypeCosmetic / Dyeresource class
RarityCscarcity signal
StackableNot publicinventory planning
Quick UseCustomizationdirect-use behavior
Actionscustomize / holduse / exchange / hold
Time-limitedNot public
FarmableNo / one-timelong-term availability
ExchangeableNot listedshop planning

Uses and Sources

Cosmetics/customization

customization system; priority Low.

Low

Sources and Farming Routes

codesCode
PS preorder packVerify

Save or Spend Advice

New Player: Low progression priority
F2P: Low Priority
Current Banner: Check target banner and build before spending
Build Planner: Spend after character and Arc direction is confirmed

Planner / Cost Data

Used in Planner: future / partial.

Quantity Known: partial; exact costs need launch verification.

Codes: NTE0429.

Missing Data: farm route, drop rate, character cost and Arc cost tables.

Related Characters, Weapons and Builds

CharactersAwait cost tables
Weapons / ArcsAwait Arc costs
BuildsConnect through planner once material quantities are known
CodesNTE0429
Treating cosmetic dyes as progression resourcesSpending before checking event shopsOvervaluing low-priority cosmetics

Common Mistakes and data confidence: public codes and store context. Sources, quantities, farming routes and upgrade costs still need launch verification where marked.

Material Usage Matrix

MaterialUsed ForSpend Advice
AnnulithPull planning / dice exchangeSave until you know whether you are targeting a limited banner, Standard Board, or Arc Research route.
Solid DiceLimited BoardUse for Nanally, Hotori, or future limited banners only after checking pity and banner value.
Fabricated DiceStandard BoardSpend with standard selector planning in mind; do not confuse it with limited currency.
Tri-KeyArc Research ProgramSave until you know which Arcs your builds need.
Beetle CoinGeneral upgrades / shops / costsSpend slowly at launch because exact upgrade sinks and bottlenecks still need testing.
Hunter GuidesCharacter levelingUse on your first core team instead of spreading them across every character.
DyeCosmetics / customizationTreat as low progression priority unless a limited event or customization target requires it.

Character Material Planning

Nanally

Current limited banner

Likely high material demand; plan before spending Hunter Guides and Beetle Coin.

Hotori

Next limited watchlist

Prepare resources but wait for global testing before heavy investment.

Chiz

Free / F2P watchlist

High planning priority if you build around free units.

Jiuyuan / Sakiri

Standard selector watchlist

Check tier list and builds before spending character materials.

Zero / Haniel / Adler / Mint / Aurelia

Free or early-accessible characters

Good candidates for low-investment planning while costs remain incomplete.

Arc / Weapon Material Planning

Arc material planning connects NTE materials to NTE Weapons and NTE Builds. A player should know which character uses an Arc, whether the Arc type matches the build, whether it is best-in-slot or temporary, and how much Beetle Coin and upgrade material it costs.

Arc costs should only be shown when confirmed. If an Arc upgrade cost, ascension stage, or farming source is unknown, the page should show Needs In-Game Test instead of guessing.

Tracked Arcs
43
Arc Cost Status
Public costs incomplete

Codes and Launch Rewards Materials

Launch codes are one of the first places players encounter NTE materials. Active and emerging codes currently reference Annulith, Hunter Guides, Dyes, Beetle Coin, and one reward slot whose amount is not publicly listed. Link these rewards back to NTE Codes before spending them.

NTENOWTOENJOY

Annulith x100, Beetle Coin x4000, Light Dye x5, Rising Hunter Guide x5

NTENANALLYGO

Annulith x100, Beetle Coin x6000, Colorless Dye x5, Senior Hunter Guide x5

NTE0429

Annulith x100, Beetle Coin x12000, Chaotic Dye x2, Elite Hunter Guide x5

NTEGIFT

Annulith x50, Rising Hunter Guide x5, Light Dye x5

Open NTE Codes

Farming Sources and Route Rules

Codes

Link to NTE codes and show active or unverified code status.

Launch Rewards

Use official launch reward pages before community summaries.

Events

Show event name and date once global event data is confirmed.

Drops / Quests / Shops

Do not invent exact routes; mark as Needs In-Game Test until verified.

Exchange / Boards / Arc Research

Link to banners, gacha, and Arc pages when the source is tied to pull systems.

F2P Resource Priority Guide

SaveAnnulith

Do not spend until your banner and Arc plan is clear.

Use CarefullySolid Dice

Limited banner currency should be planned around pity.

Use CarefullyFabricated Dice

Standard Board currency should be tied to selector planning.

Save Until Build KnownTri-Key

Arc pull currency should wait until build value is clearer.

Use on Core TeamHunter Guides

Use character EXP on units you plan to keep.

Spend SlowlyBeetle Coin

General upgrade currency may become a bottleneck.

Low Progression PriorityDye

Usually cosmetic or customization focused.

Material Planner CTA

The long-term goal for NTE materials is a material planner. Start from your target character, target Arc, current Hunter Guides, Beetle Coin, pull currencies, and whether to include code rewards or launch rewards, then calculate missing materials and do-not-spend warnings.

Planner Inputs

Target Character, Target Character Level, Target Arc, Target Arc Level, Current Materials, Current Beetle Coin, Current Hunter Guides, F2P Mode, Include Codes Rewards, Include Launch Rewards

Planner Outputs

Missing Materials, Missing Beetle Coin, Recommended Farming Sources, Priority List, Do Not Spend Warnings, Related Builds, Related Characters, Related Arcs

Open Material Planner

NTE Materials Update Log

Apr 28, 20261.0 launchAll

Initial materials database frameworkBuilt from production page data and launch planning copy

Apr 29, 20261.0 launchCodes materials

Verify reward amountsLaunch redeem check required

Post-launch1.0Character materials

Add leveling and ascension costsNeeds in-game verification

Post-launch1.0Arc materials

Add Arc upgrade cost tablesNeeds Arc database updates

Launch Reward Snapshot

Version 1.0 gets 120+ pulls just for showing up and over 470 total gameplay rewards.

120+ pulls at launch

launch reward systems

470+ total gameplay rewards

earned through gameplay

Free S-Class Character

launch reward/event route

Free S-Class Arcs

launch reward/event route

Related NTE Guides and Tools

NTE Materials FAQ

What are NTE materials?

NTE materials are items, currencies, upgrade resources, character materials, Arc materials, dyes, modules, cartridges, and event resources used across Neverness to Everness progression.

What is Annulith used for?

Annulith is a premium currency used for pull planning and dice exchange. Save it until you know whether you are pulling on limited banners, the Standard Board, or Arc Research.

What is Beetle Coin used for?

Beetle Coin appears to function as a general currency or gold-like resource used in upgrades, shops, or other systems. Exact sinks should be verified after launch.

What are Hunter Guides?

Rising Hunter Guide, Senior Hunter Guide, and Elite Hunter Guide appear in launch code rewards and are likely used for character EXP or leveling. Exact values need in-game verification.

What are Solid Dice, Fabricated Dice, and Tri-Keys?

Solid Dice are used for limited character banners. Fabricated Dice are used for the Standard Board. Tri-Keys are used for the Arc Research Program.

Where do I get NTE materials?

NTE materials come from codes, launch rewards, events, gameplay rewards, quests, drops, shops, crafting, exchanges, banners, Arc Research, and exploration. Each NTE materials card should show confirmed sources.

When should I spend NTE Materials?

No. Early on, save premium and pull-related NTE materials until you know your character and banner plan. Use upgrade materials only on characters and builds you plan to keep.

Are NTE material farming routes confirmed?

Not all of them. Some sources are confirmed by codes or official rewards, but many drop locations and farming routes need global launch verification.

Is there an NTE material planner?

The NTE materials page links to a material planner direction that will calculate missing materials for characters, Arcs, and builds as more verified cost data becomes available.