Banner Decision Page

NTE The Ichi-daime Banner Guide

The Ichi-daime is the first limited Version 1.0 banner and the main Nanally pull decision point. This page focuses on launch timing, limited-board pity, featured pickup value, and whether Phase 1 is worth spending Solid Dice on before Hotori arrives.

EndedLimited Character BoardFeatured: NanallyCurrency: Solid DiceLast Updated: Apr 29, 2026

Pull The Ichi-daime only if Nanally is your planned launch carry and your current budget can approach the limited-board pity line. If you are still comparing Hotori or waiting for live testing, this banner should be treated as a commitment decision rather than a default launch pull.

Best for: Players who want Nanally as their first limited S-Class target and have a clear Solid Dice or Annulith budget.

Skip if: Skip if you prefer Hotori, cannot approach pity, or are pulling only because it is the first limited banner.

Resource risk: The biggest risk is spending early before Phase 2 value, live rotation testing, and cosmetic rules are confirmed.

Compare Nanally before pulling

Why This Banner Matters

The user wants a direct Nanally launch-banner decision: pull now, set a stop point, or save Solid Dice for the next limited window.

Nanally commitment check

It is the first limited-character spending decision in Version 1.0, so early mistakes can shape the entire launch account.

Nanally commitment check

The banner uses Solid Dice and the limited-board pity lane; that budget should not be mixed with Standard Board freebies or Arc Research planning.

Nanally commitment check

Nanally is the featured S-Class target, but the practical decision depends on whether the player can approach hard pity before comparing Hotori.

Best Use Cases and Avoid Conditions

Best Use Cases

  • You already want Nanally as the launch carry and are comfortable building around her.
  • You can count enough Solid Dice, Annulith, launch rewards, and active codes to define a realistic stop point.
  • You value first-limited momentum more than waiting for Phase 2 live comparisons.

Avoid If

  • You prefer Hotori or want to see Phase 2 context before spending.
  • You cannot approach the limited-board pity line and would be frustrated by a partial pity investment.
  • You are mainly tempted by launch hype or cosmetics instead of Nanally's account role.

Beginner Guidance

New players should treat The Ichi-daime as a commitment banner. Redeem codes, count real Solid Dice, understand limited pity, and decide whether Nanally is the actual account direction before the first pull.

Compare Before You Spend

Common Pull Mistakes

  • Pulling because it is the first banner rather than because Nanally solves the account's main role need.
  • Counting Fabricated Dice or Arc resources as if they increase the Solid Dice budget.
  • Treating 50/120/200 cosmetic milestones as character value before live rules and rerun behavior are confirmed.

Version and Source Status

Version Note

Version 1.0 launch window. Banner dates, Nanally feature, and core limited-board rules are tracked from public guides; live combat value and some UI wording remain待验证.

Source Summary

Official launch reward pages support the launch-resource context. Prydwen and Dexerto are used for gacha-rule structure; Game8/neverness.gg-style competitor data is used only as banner and character discovery signal.

Sitemap Reason

Unique first-limited Nanally pull decision with strong internal links and page-specific risk content.

Should You Pull on The Ichi-daime?

New Players

Pull only if Nanally is the account direction you want. The first limited banner creates momentum, but it also tempts players into spending before they understand pity, codes, and the next rotation.

F2P Players

Treat The Ichi-daime as a commitment banner. If Nanally is not your clear priority and you cannot approach 90 pulls, saving for Hotori or for later verification is safer.

Low Spenders

This is a good place to spend only if Nanally fills the role you want long term. Cosmetics should stay secondary because cosmetic pity may not follow character carry-over.

Reroll Players

A Nanally reroll only makes sense if the reroll loop is efficient and Nanally is the exact goal. Do not reroll halfway into a Standard Board or Arc plan.

F2P Strategy

  • Redeem codes and count real Solid Dice before deciding whether you can reach 90 pulls.
  • Use Standard Board freebies separately; do not let Fabricated Dice trick you into overestimating your Nanally budget.
  • Set a stop rule before you pull: one S-Class, hard pity line, or save entirely.

Dolphin Strategy

  • Character value comes first. Cosmetics or duplicate chasing should wait until live account data confirms payoff.
  • If you spend early, keep enough flexibility for the Phase 2 Hotori decision instead of emptying the entire launch budget.

Whale Strategy

  • Whales can chase character and cosmetics, but should still treat duplicate value as provisional until live testing confirms breakpoints.
  • The optimal whale route is usually character first, cosmetics second, duplicates last.

Codes, Rewards and Pull Budget for The Ichi-daime

Resource SourcePull Budget Impact
Launch Rewards120+ pulls at launch / 470+ total gameplay rewards
Active Codes3 tracked launch codes / 300 Annulith known
Pre-registrationFabricated Dice x20, Haniel, Beetle Coin, and cosmetic support
Solid DiceKeep Solid Dice in its own lane before converting premium currency.
Paid PacksOptional only; do not assume packs when evaluating safe F2P or dolphin lines.

Pull Risks and Common Mistakes

  • Do not spend because The Ichi-daime is the first banner. First-banner hype is not a real planning rule.
  • Do not assume pickup A-ranks are final until the live banner screen confirms them.
  • Do not treat Board Modification at 70 pulls as the real guarantee line; 90 remains the safe budget ceiling.

Version Notes and Data Confidence

Banner window and Nanally as the featured S-Class are repeated across multiple public trackers, so they are stronger than most Phase 1 details.
Featured A-ranks, exact rates, and cosmetic behavior still need in-game verification.
Pull recommendations on this page are conservative by design because live combat and team data are still stabilizing.

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