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Nanally is the clearest early main DPS build candidate when the account is already spending on the Phase 1 limited banner. The build database below keeps the Arc, stats, modules, teams, F2P alternatives, rotation, and material checks visible for Version 1.0.

Build-first dashboard for loadout, stats, Arc candidates, modules, team shell, F2P fallback, and patch-sensitive fields.

| Priority Stat | Why | Confidence |
|---|---|---|
| CRIT Rate | Best launch default for stabilizing a damage-first build before perfect rolls exist. | Role-based planning |
| CRIT DMG | Pairs with rate once the build has a stable crit floor. | Role-based planning |
| ATK | Reliable baseline for general damage while exact scaling is being reviewed. | Role-based planning |
| Anima DMG | Take typed damage if the final kit confirms strong attribute scaling. | Needs live scaling confirmation |
| Priority | Upgrade Reason | Confidence |
|---|---|---|
| Core Skill | Best first investment for builds that need a central damage button or defining loop. | Role-based heuristic |
| Basic Attack / Loop | Upgrade next if the build spends large parts of its rotation on-field. | Role-based heuristic |
| Ultimate | Raise once the main loop is already functional and burst windows matter. | Exact skill table in review |
| Passive / Trait | Usually later unless the trait is the real multiplier engine. | Exact skill table in review |
| Node | Recommendation | Confidence |
|---|---|---|
| A1 / R1 | Wait for live breakpoint testing before calling it mandatory. | Breakpoint review |
| A2 / R2 | Only consider if the first verified breakpoint materially changes rotation or uptime. | Breakpoint review |
| A3 / R3 | Treat as spender-only until final duplicate value is confirmed. | Breakpoint review |
| A4+ | Whale-only territory. Never assume late breakpoints are efficient before live data exists. | Breakpoint review |
| Arc | Rank | Type | Substat | Why It Works | Best For | Confidence |
|---|---|---|---|---|---|---|
| Ready-Ready | S | Plasma | CRIT Rate 24% | CRIT Rate 24% is the first reason this Arc stands out. The effect summary is aligned with a damage-first or burst-friendly build path. | Endgame main build candidate | Community Table |
| Raging Flames | S | Plasma | CRIT DMG 24% | CRIT DMG 24% is the first reason this Arc stands out. The effect summary is aligned with a damage-first or burst-friendly build path. | Flexible alternative | Community Table |
| Fluff of Fortitude | S | Plasma | ATK 27.5% | ATK 27.5% is the first reason this Arc stands out. The effect summary is aligned with a damage-first or burst-friendly build path. | Budget / early progression | Community Table |
| Song of the Whale | S | Plasma | ATK 27.5% | ATK 27.5% is the first reason this Arc stands out. The effect summary is aligned with a damage-first or burst-friendly build path. | Budget / early progression | Community Table |
| Slot / Set | Recommendation | Goal | Best For | Confidence |
|---|---|---|---|---|
| Console | Character-specific console setup under live-data review | Hold the build framework in place without pretending the final best-in-slot is known | All versions of the build | Module database available; matching in review |
| Type II Module | Primary damage stat bias | Stable main-stat baseline | Main build foundation | Character-specific validation in review |
| Type III Module | Supplemental damage or energy bias | Improve the second-most important scaling lane | Mid-build efficiency | Character-specific validation in review |
| Type IV Module | Flex slot based on what testing exposes as the missing stat line | Patch the build's weakest verified area instead of greedily overcapping one stat | Endgame optimization | Live stat targets in review |
| Cartridge Set | Lost Radiance / Crimson: Twin Butterflies | Keep a known set direction visible while exact set ownership and effects are still being tested | Progression and endgame comparison | Database available; set matching in review |
| Team Type | Members | Role Logic | Build Impact | Confidence |
|---|---|---|---|---|
| Recommended | Nanally + Chiz + Haniel + Mint | Nanally gets a safe launch shell with support, sustain, and a flex slot for pacing while numbers are still settling. | Stable first-pass build shell | Launch shell / field check |
| F2P | Nanally + Adler + Haniel + Aurelia | Uses easier-access teammates so the build stays playable without premium roster depth. | Budget-friendly route | Budget planning |
| Current Banner | Nanally + Baicang + Chiz + Haniel | Gives the page a realistic launch account shell tied to the current pool landscape. | Useful for players evaluating immediate roster fit | Launch shell / field check |
Let supports establish buffs and safety before Nanally takes the field.
The first committed damage window should line up with your highest-confidence multipliers.
Do not separate the biggest tools from the strongest buff state unless testing proves otherwise.
Reset the shell instead of overextending through weak cooldown periods.
| Upgrade Area | Material Type | Priority | Status |
|---|---|---|---|
| Character Level | Rising Hunter Guide | High if this is a core team slot | Known category |
| Skills | Skill materials | Spend only after the first confirmed priority row is online | Field check |
| Arc | Tri-Key | High if the Arc is truly your chosen lane | Field check |
| Modules | Module resources | Later than level, core skill, and first playable Arc | Character match in review |
| Awakening | Duplicates | Only if the breakpoint is verified | Breakpoint review |
| General Currency | Beetle Coin | Controlled spending across multiple upgrades | Known category |
| Slot | Best | F2P Alternative | Budget Logic |
|---|---|---|---|
| Arc | Ready-Ready | Fluff of Fortitude | Use an A-rank or easier-access candidate before spending around a signature assumption. |
| Stats | CRIT Rate > CRIT DMG > ATK | ATK > one crit stat > stable substats | Accessible main stats matter more than chasing a perfect late-game profile too early. |
| Modules | Console in review • Lost Radiance / Crimson candidates | Use a cheap stat framework first and postpone exact console matching | Module and cartridge precision is the easiest place to overspend before data stabilizes. |
| Team | Nanally + support + sustain + flex | Nanally + Adler + Haniel + Aurelia | The F2P main dps should answer what keeps Nanally usable, not what imitates a whale account. |
| Materials | Full investment after your long-term team is confirmed | Level, key skill, workable Arc, then stop | Do not let a launch-planning build consume all premium resources before the roster settles. |
Nanally is the clearest early main DPS build candidate when the account is already spending on the Phase 1 limited banner.
A beginner needs the safe order: confirm the pull, build one playable Arc, raise core damage tools, then avoid duplicate or module spending until live results are checked.
Advanced players need to compare Nanally's Plasma carry route against Hotori timing, standard selector value, and whether early resources should be banked for a second team.
Treat Nanally as an on-field damage project: set up supports first, commit her main window, then leave before weak downtime.
Open with team setup, use Nanally's core skill loop, spend the biggest tool inside the buff window, then rotate out to refresh supports.
Track whether Plasma Arc effects and module stats change the value of Ultimate timing. Exact breakpoints remain field-check items for Version 1.0.
Yes if she is your planned Phase 1 carry. Keep the first build practical: level, core skill, one usable Plasma Arc, and a stable team shell before chasing perfect modules.
Only if you can afford both the pull plan and the material plan. If Hotori is the priority, Nanally should stay at a conservative playable build until Phase 2 is clearer.
The current best NTE Nanally build is a launch-candidate loadout, not a permanent solved build. Start with the recommended Arc lane, role-based stat priority, and a safe team shell, then use live results to refine the final min-max route.
The page prioritizes Plasma Arc candidates that match Nanally's likely role, substats, and effect timing. Do not treat the top row as final best-in-slot until in-game testing confirms it.
Nanally can still be played on a budget path, but the F2P build should focus on minimum viable value rather than pretending to match premium investment.
Upgrade only the first confirmed priority lane immediately. Early launch planning is useful, but rare skill materials should wait for confirmed scaling if your account is resource-limited.